Agile Innovations LLC

Agile Innovations LLC

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“Agile Data Warehouse Design” by Lawrence Carr

July 9, 2013

This is the one book that outlines almost exactly what we have been doing at Barquin International for the last 10 years.  Great read It is very eerie we have our W5 acronym, Carr as the 7W.  Read it to find out what that is…

http://www.amazon.com/Agile-Data-Warehouse-Design-Collaborative/dp/0956817203

Highly recommended!

 

 

Will post more detail later.

REEport goes live an the National Institute of Food and Agriculture (NIFA)

May 11, 2013

REEport is the “Research, Education, and Extension Project Online Reporting Tool.”   This was a great team effort between the Barquin team and the NIFA Federal team.

“Barquin International announced today its partnership with the National Institute of Food and Agriculture (NIFA), an agency of the United States Department of Agriculture (USDA), in the development of the recently-launched Research, Education, and Extension Project Online Reporting Tool (REEport). This integrated data collection, analysis and reporting application was successfully developed and deployed by NIFA to provide a singular, consistent method to support oversight and tracking of competitive and formula grant projects managed by the agency.”

For the full press release, following this link:

http://www.prweb.com/releases/2013/5/prweb10713717.htm

 

 

 

Hobo 2.0 Pre-Release 8 Uses the Twitter Bootstrap Theme and UI as Default

December 31, 2012

You will get a “responsive” UI out-of-the-box in a rapid development environment.

See Bryan Larsen’s post:

http://hobocentral.net/blog/2012/12/21/using-hobo-2-0-without-jquery-ui/

Hobo 1.4 Beta released to public

March 31, 2012

This is a major release optimized for Rails 3.1.

See:

 http://cookbook-1.4.hobocentral.net/manual/changes14

And the blog post:

http://hobocentral.net/blog

Alistair Cockburn’s “Cooperative Game” Principle Applies to Software Development

February 12, 2012

“The primary goal is to deliver software; the secondary goal is to set up for the following game.

Reaching the primary goal is clear: If you don’t deliver the software, it won’t matter how nicely you have set up for the following game.

If, on the other hand, you deliver the software and do a poor job of setting up for the following game, you jeopardize the game.”

I am quoting Cockburn here because it resonates with my experience over the past 30 years, as does much in his writings.

Agile Software Development and Rock Climbing

February 12, 2012

I have really enjoyed re-reading Alistair Cockburn discussing how software development and rock climbing are examples of goal-seeking cooperative games.   See pages 31-33 of  Agile Software Development: The Cooperative Game (2nd Edition).

Image

So what are the characteristics he sees in common between rock climbing and software development?

  1. Cooperative and goal-seeking
  2. Load bearing
  3. Team
  4. Individuals with talent
  5. Skill-sensitive
  6. Training
  7. Tools
  8. Resource-limited
  9. Plan
  10. Improvised
  11. Fun
  12. Challenging
Alistair Cockburn – Agile Sofware Development and Rock Climbing – Summary